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Hybrid Event

2nd - 3rd December 2025 | Split, Croatia

World Conference on e-Education, e-Business and e-Commerce (WC-EEE - 25)

96

Days

15

Hrs

07

Min

02

Sec

Call For Paper

Multidisciplinary Studies

  • e-Education

    Systems, Design and Technologies

    Practices and cases in e-education

    Systems and technologies in e-education

    Applications and integration of e-education

    e-learning evaluation and content

    Campus information systems

    e-learning technologies, standards and systems

    Mobile learning

    Computer aided assessments

    Knowledge management

    Virtual learning environments

    Multimedia in e-learning

    Marketing and promoting e-learning

    Social benefits of e-learning

    Organization learning

    Technology adoption and diffusion of e-learning

    Other relative topics

    e-Business

    Innovative business models

    Enterprise application integration

    Business process re-engineering

    Virtual enterprises and virtual markets

    Supply, demand, and value chains

    Virtual organizations and coalitions

    Customer relationship management

    e-Collaboration and e-Services

    Inter-organizational systems

    Future work environments for e-Business

    Business process integration

    e-Work

    Inter-workflow

    Mobile business

    e-Service

    Web Services, Grid Services and Service-Oriented Computing

    Semantic Web and Ontology

    Web Intelligence, Agents and Personalization

    Pervasive, Mobile and Peer-to-Peer Computing Technologies

    Context-Aware, Location-based and Autonomous Computing

    Security, Privacy, Trust and Reputation for e/m-Services

    Payment Technologies for e/m-Services

    Middleware for e/m-Servicese-Commerce and e-Management

    Business-to-business e-commerce

    Business-to-consumer e-commerce

    E-government, policy and law

    Business/Enterprise Architectures

    Mobile and pervasive commerce

    Electronic Markets and Multiagent Systems

    Semantic Web ontologies, rules and services

    Digital goods and products

    e-Negotiations, auctioning and contracting

    B2B, B2C, and C2C models

    Agent-mediated e-Commerce

    e-Marketplaces, e-Hubs, and portals

    Pervasive technologies for eCommerce

    Dynamic pricing models

    P2P-computing for e-Commerce

    e-Payment systems

    e-Commerce content management

    Consumer protection in eCommerce

    User behavior modeling

    e-Learning

    Systems, Design and Technologies

    e-Learning platforms

    Portals and Virtual learning

    Environments

    Course design

    Emerging and best practices

    Partnerships in e-Learning

    Evaluation of e-Learning

    Cross-cultural