Hybrid Event

29th - 30th January 2025 | Hamburg, Germany

International Conference on E-commerce, E-administration, E-society, E-education and E-technology (ICCASET - 25)

96

Days

15

Hrs

07

Min

02

Sec

Call For Paper

Multidisciplinary Studies

    • e-Commerce
    • practices and cases in e-commerce
    • systems and technologies of e-commerce
    • co-production in e-commerce service
    • applications of e-commerce service
    • economics issues of e-commerce
    • m-commerce and pervasive computing
    • e-commerce payment systems
    • data mining and business intelligence
    • entrepreneurship and business models
    • internet marketing and e-marketplaces
    • supply chain management
    • collaborative commerce
    • e-tailing and multi-channel selling
    • the latest trends in web services
    • e-commerce technology adoption
    • production of knowledge economy
    • knowledge economy and e-commerce
    • e-commerce business models
    • e-commerce, e-bsiness strategies
    • e-Administration
    • co-production in e-administrative services
    • innovation and diffusion of e-administrative services
    • practices and cases in e-governments, e-organizations, or e-institutions
    • system applications in e-governments, e-organizations, or e-institutions
    • technology integration in e-governments, e-organizations, or e-institutions
    • practices and cases in e-administration,
    • the impact of e-government
    • information policy, information security, information privacy, electronic democracy
    • policy in intelligent property, software industry, and information sharing
    • governmental e-processes and information access
    • measurement of performance of e-governments, e-organizations, or e-institutions
    • strategic management of e-governments, e-organizations, or e-institutions
    • e-government technology adoption
    • e-government service innovation
    • barriers to e-administration
    • e-Educatio
    • practices and cases in e-education
    • systems and technologies in e-education
    • applications and integration of e-education
    • e-learning evaluation and content
    • campus information systems
    • e-learning technologies, standards and systems
    • mobile learning
    • computer aided assessments
    • knowledge management
    • virtual learning environments
    • multimedia in e-learning
    • marketing and promoting e-learning
    • social benefits of e-learning
    • organization learning
    • technology adoption and diffusion of e-learning
    • barriers to e-education or e-learning
    • e-education development in libraries
    • e-education application in museums
    • e-education or e-learning cases in military
    • e-Societ
    • practices and cases in e-society
    • systems and technologies in e-society
    • applications and integration of e-society
    • cyber law and cyber crime
    • intellectual property
    • social communications on the internet
    • internet security
    • trust and privacy issues in cyber society
    • online friendship and virtual relationship
    • cyber sex and cyber game
    • internet addiction
    • ethic in cyber society
    • crime prevention in information society
    • role and mission of cyber police
    • technology adoption and diffusion of e-society
    • issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction
    • governmental and social main concerns on e-community
    • e-Technology
    • Web Services and Application
    • Grid Services and Service-Oriented Computing
    • Web Intelligence, Agents and Personalization
    • Pervasive, Mobile and Peer-to-Peer Computing Technologies
    • Context-Aware, Location-based and Autonomous Computing
    • Security, Privacy, Trust and Reputation for e/m-Services
    • Payment Technologies for e/m-Services
    • Middleware for e/m-Services
    • Payment Protocols
    • Identity Management
    • Privacy Protection
    • Mobile devices
    • Data Mining
    • Data Warehousing
    • Real-time Data analysis (RFID / sensor data, etc.)
    • Risk and Revenue Management
    • Web 2.0
    • Web Design Experience
    • SOA and Web Services
    • Social Web
    • e-Learning